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I’ve lived with a phobia.
I know the weight it carries – and how even with access to therapy, some fears are just too difficult to face within the walls of a clinic.
That never sat right with me.
Rephobia was born from the belief that therapy shouldn’t end where the office does. With virtual reality, we extend the reach of exposure therapy – allowing people to confront their fears in ways that simply weren’t possible before.
It’s deeply personal. And it’s helping people take back control, one step at a time.
I’ve lived with a phobia.
I know the weight it carries – and how even with access to therapy, some fears are just too difficult to face within the walls of a clinic.
That never sat right with me.
Rephobia was born from the belief that therapy shouldn’t end where the office does. With virtual reality, we extend the reach of exposure therapy – allowing people to confront their fears in ways that simply weren’t possible before.
It’s deeply personal. And it’s helping people take back control, one step at a time.
I struggled with a phobia and found traditional therapy hard to access - expensive, slow, and often out of reach. I knew there had to be a better way.
Rephobia began by reviewing clinical research on VR therapy. The data confirmed its effectiveness, but existing options were costly.
This highlighted a clear opportunity for accessible, affordable VR-based treatment.
The first prototype was built to explore immersive exposure therapy in VR. The focus was on usability, realism, and therapeutic design from day one.
Rephobia gained early traction through awards, user interest, and academic recognition, confirming the demand for innovative phobia solutions.
Rephobia is now forming a cross-disciplinary team of developers and psychologists to co-design safe, evidence-based VR therapy experiences.
Get in contact with us if you have any queries or concerns: