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Our Story

I’ve lived with a phobia.
I know the weight it carries – and how even with access to therapy, some fears are just too difficult to face within the walls of a clinic.
That never sat right with me.
Rephobia was born from the belief that therapy shouldn’t end where the office does. With virtual reality, we extend the reach of exposure therapy – allowing people to confront their fears in ways that simply weren’t possible before.
It’s deeply personal. And it’s helping people take back control, one step at a time.

Illustration

Our Story

I’ve lived with a phobia.
I know the weight it carries – and how even with access to therapy, some fears are just too difficult to face within the walls of a clinic.
That never sat right with me.
Rephobia was born from the belief that therapy shouldn’t end where the office does. With virtual reality, we extend the reach of exposure therapy – allowing people to confront their fears in ways that simply weren’t possible before.
It’s deeply personal. And it’s helping people take back control, one step at a time.

Our Progress

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Inspiration

I struggled with a phobia and found traditional therapy hard to access - expensive, slow, and often out of reach. I knew there had to be a better way.

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Research & Planning

Rephobia began by reviewing clinical research on VR therapy. The data confirmed its effectiveness, but existing options were costly.
This highlighted a clear opportunity for accessible, affordable VR-based treatment.

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Prototyping

The first prototype was built to explore immersive exposure therapy in VR. The focus was on usability, realism, and therapeutic design from day one.

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Validation & Growth

Rephobia gained early traction through awards, user interest, and academic recognition, confirming the demand for innovative phobia solutions.

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Team Building & Clinical Development

Rephobia is now forming a cross-disciplinary team of developers and psychologists to co-design safe, evidence-based VR therapy experiences.

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